I'm a multidisciplinary creator — musician, animator, video editor and developer. When I need a tool that doesn't exist, I build it; when an idea wants to be a game, I ship it. Everything below is live: built, deployed and maintained end to end.
Shipped and playable — every screenshot links to the real thing.
A meme-flavored tower defense built from scratch on Phaser 3: five hand-designed maps with branching lanes, boss waves, tower evolutions, and an economy with wave bonuses and interest. One codebase adapts fully between desktop (landscape, hover controls) and mobile (portrait, tap-to-build) — the maps themselves rotate to fit the screen you're on. Original soundtrack and sound design included.
Born from my own practice: an interactive tool that finds the scales, chords and progressions hiding in what you play. Mark notes on the fretboard — or capture them straight from audio — and it identifies matching scales and shapes in real time.
An image-generation app built around a structured prompt pipeline: subject, art style, location and atmosphere compose into a validated JSON prompt, rendered in consistent house styles (Aquarelle and Animation). Built so non-technical users get on-brand results without writing prompts.
Music releases, animation and video work live on the main site — the same hands that write the software make the art it ships with.
Watch & listen →